Going Open Source: All My Itch.io Games Are Now MIT Licensed! 🎮
Announcing that all my Itch.io games are now open source under the MIT License! Learn from the code, build upon it, and contribute back to the indie game dev community.
Going Open Source: All My Itch.io Games Are Now MIT Licensed! 🎮
Hey indie game community! 👋
I'm excited to announce that all of my games on Itch.io are now open source and released under the MIT License on GitHub! This is my way of giving back to the amazing indie game development community that has taught me so much over the years.
Why Open Source?
The indie game community thrives on sharing knowledge, tools, and inspiration. I've learned countless techniques from open source projects, tutorials, and fellow developers who generously shared their code. Now it's my turn to contribute back.
Whether you're a beginner looking to learn game development, an experienced developer searching for implementation examples, or just curious about how these games work - the source code is now available for you to explore, learn from, and build upon!
The Games 🎮
Here are all the games now available as open source on my Itch.io profile:
🟦 NEON CUBE & NEON CUBE 3D
Avoid other shapes, collect spheres/circles, how long can you last?
These neon-styled endless runners started from a simple prompt to Claude AI and evolved into both 2D and 3D versions. Built with Godot Engine, they showcase how AI can kickstart creative game ideas. The 3D version was refactored from the 2D original using Claude Code.
🤖 goBerzerk
Destroy all robots!
A recreation of the classic Berzerk arcade game, built entirely in the Godot Engine. Features cardinal direction shooting, procedural level generation, and the iconic Evil Otto. If you've ever wondered how to recreate retro arcade mechanics in a modern engine, this is for you!
🐧 Penguin Platformer
Help little Tux get home
A charming platformer featuring everyone's favorite penguin. Great example of platformer mechanics, level design, and asset integration from various Creative Commons sources.
🚀 Space Guardian 1000 (sg1k)
Like Asteroids, but with Kenney.nl art
A space shooter inspired by the classic Asteroids game. All art and many sounds are from the amazing Kenney.nl asset packs - a testament to how far you can go with free, quality assets!
💎 Ether Dasher
Collect all the tokens!
A fast-paced token collection game where you avoid spike balls and race against the clock. You have 30 seconds per level - can you collect them all?
🔑 SOKO
Help private Enos escape the enemy base
A stealth-action game where you collect keys, gather hex for points, and escape enemy territory. Features custom pixel art converted from Game Art Guppy assets.
🎯 Bonus Games
I'm also open-sourcing two additional games that aren't currently on Itch.io:
- Gameguy 2D Scroller - A classic 2D platformer scroller built with Godot 3.1 - this is my very first real Godot Engine game and I am proud of it.
- PAPP Runner - A simple 2D runner game featuring NFT art (experimental project to learn to make a endless runner)
What's the MIT License?
The MIT License is one of the most permissive open source licenses. Here's what it means for you:
✅ You CAN: - Use the code for personal projects - Use the code for commercial projects - Modify and distribute the code - Use it to learn and teach - Fork and create your own versions
⚠️ Just remember to: - Include the original copyright notice - Include the MIT license text
Important Note: The game code is MIT licensed, but the Creative Commons assets used in these games retain their original licenses. Check each game's README and asset credits for details.
Built With Open Source
All these games were built using amazing open source tools:
- Godot Engine - The fantastic free and open source game engine
- Pixelorama - Open source pixel art editor
- GIMP - Image manipulation
- Inkscape - Vector graphics
- Audacity - Audio editing
- OBS - Screen recording
And they feature assets from generous creators like:
- Kenney.nl (CC0 and other permissive licenses)
- OpenGameArt.org community
- Game Art Guppy
- And many others (credited in each game's README)
What You Can Learn From These Projects
These games showcase various game development concepts:
- Game Mechanics: Endless runners, platformers, shooters, stealth
- Godot Engine Basics: GDScript, scene management, animation
- AI-Assisted Development: How Claude AI helped create NEON CUBE
- Asset Integration: Working with Creative Commons assets
- Procedural Generation: Level generation in goBerzerk
- Classic Game Recreation: Arcade game mechanics in modern engines
- Mobile Development: Touch controls in Gameguy 2D Scroller
Getting Started
All games are built with Godot Engine 3.x (an older but stable version). Here's how to get started:
- Play the games on my Itch.io profile
- Check out the code on GitHub (repositories will be linked in each game's README)
- Clone and explore - Open in Godot Engine and see how everything works
- Learn and build - Use the code as reference for your own projects
- Share your creations - If you build something cool based on these, I'd love to see it!
A Thank You to the Community
This wouldn't have been possible without: - The Godot Engine community for creating an amazing free engine - Asset creators who share their work under Creative Commons - Tutorial creators and educators who teach game development - Open source contributors everywhere who believe in sharing knowledge - Claude AI for assistance in creating and refactoring game code
You've all taught me so much, and this is my way of paying it forward.
What's Next?
These games are archived projects - I'm not planning major updates. They represent snapshots of my learning journey with Godot Engine. However, if the community finds them useful, learns from them, or builds upon them, that would be the best outcome I could hope for!
If you create something based on these games, fork them, or learn something useful from the code, I'd love to hear about it! Feel free to reach out on BlueSky, Itch.io or tag me in your projects.
Final Thoughts
Game development is a journey of continuous learning, and the indie community has always been incredibly supportive of sharing knowledge. I hope these projects help someone learn something new, solve a tricky problem, or just get inspired to create.
Happy coding, and keep making awesome games! 🎮✨
All games are available to play on bitsofjeremy.itch.io
Source code and documentation available on GitHub (links in each game's README)
Built with ❤️ and Godot Engine
Technical Details
Engine: Godot 3.x (various versions) Language: GDScript License: MIT (code) + Various CC licenses (assets) Platform: Cross-platform (Windows, macOS, Linux, some with web builds)
Questions? Comments? Want to share what you've built? Feel free to reach out or leave a comment. I'd love to hear from you!